Presented by:

C1d2ee04b413cf2fbbb4d639a1862d93

Vagrant Cascadian

from Reproducible Builds, Debian, Aikidev

Vagrant is a free software developer involved in the the Debian project, a system administrator for an ARM build farm for Reproducible Builds, and gets thrown around repeatedly as a hobby. You can find vagrant on social networks such as the OpenPGP web of trust and the Debian Bug Tracking system!

No video of the event yet, sorry!

Reproducible builds are a set of software development practices that
create an independently-verifiable path from source to binary code. A
build is reproducible if given the same source code, build environment
and build instructions, any party can recreate bit-by-bit identical
copies of all specified artifacts.

I'd like to share with you my process for going about fixing
Reproducible Builds issues in Debian, though some of the ideas will be
applicable to debugging issues of any kind in any environment.

I'll explore how I go about identifying issues to work on, learn more
about the specific issues, recreate the problem locally, isolate the
potential causes, dissect the problem into identifiable parts, and
adapt the packaging and/or source code to fix the issues.

This will give you an eye into how I think about, struggle with, and
eventually fix all sorts of things.

Watching this talk should help you go from someone who "knows a bit of
code" to someone ready to submit a fix to your favorite free software
project!

This talk will mostly focus on the hows of Reproducible Builds, not
too much on the whys, which can be further explored at:

https://reproducible-builds.org/

Date:
2021 November 6 - 14:00
Duration:
30 min
Room:
Room 1
Conference:
SeaGL 2021
Language:
Track:
Security
Difficulty:
Medium

Happening at the same time:

  1. Does open source need its own Priority of Constituencies?
  2. Start Time:
    2021 November 6 14:00

    Room:
    Room 2

  3. Birds by Starlight: Tracking Nocturnal Flight Calls Using Open Source Software
  4. Start Time:
    2021 November 6 14:00

    Room:
    Room 3