Presented by:


Brian Raiter (

Brian Raiter is a professional software engineer, and a long-standing recreational programmer.

No video of the event yet, sorry!

Ever wanted to learn how to build your own game? There's never been a better time to start. While most of the industry is focused on proprietary engines, there are also a number of free software game engines that don't get nearly as much press.

This talk will introduce you to Godot, a capable and fully-featured game engine, 100% free and open source, under active development, with excellent support for the Linux platform. I will introduce you to the game engine's editor, scripting language, and I will guide you through the engine's most important concepts (and around some of its most common pitfalls). Even if you've never used a game engine before, at the end of this talk you'll be armed with enough basic knowledge to write your first game.

2017 October 6 - 15:30
50 min
Room 3187
Seattle GNU/Linux Conference 2017
Something different

Happening at the same time:

  1. Detecting BadBIOS, Evil Maids, Bootkits, and Other Firmware Malware
  2. Start Time:
    2017 October 6 15:30

    Room 5102

  3. A Brief History of I/O
  4. Start Time:
    2017 October 6 15:30

    Room 1113

  5. Open Source: Worldwide Communities
  6. Start Time:
    2017 October 6 15:30

    Room 5104

  7. What's new in Python 3.6 and some of the factors to consider when upgrading from Python 3.5 or Python 2.7
  8. Start Time:
    2017 October 6 15:30

    Room 3199