Introduction to the Godot Game Engine
Brian Raiter is a professional software engineer, and a long-standing recreational programmer. [he/him]
Ever wanted to learn how to build your own game? There's never been a better time to start. While most of the industry is focused on proprietary engines, there are also a number of free software game engines that don't get nearly as much press.
This talk will introduce you to Godot, a capable and fully-featured game engine, 100% free and open source, under active development, with excellent support for the Linux platform. I will introduce you to the game engine's editor, scripting language, and I will guide you through the engine's most important concepts (and around some of its most common pitfalls). Even if you've never used a game engine before, at the end of this talk you'll be armed with enough basic knowledge to write your first game.
- Date:
- 2017 October 6 - 15:30
- Duration:
- 50 min
- Room:
- Room 3187
- Conference:
- Seattle GNU/Linux Conference 2017
- Language:
- Track:
- Something different
- Difficulty:
- Easy
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- Room:
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