Presented by:

21b92bcebd1324d0615b97c993469643

Brian Raiter (breadbox@muppetlabs.com)

Brian Raiter is a professional software engineer, and a long-standing recreational programmer.

No video of the event yet, sorry!

Ever wanted to learn how to build your own game? There's never been a better time to start. While most of the industry is focused on proprietary engines, there are also a number of free software game engines that don't get nearly as much press.

This talk will introduce you to Godot, a capable and fully-featured game engine, 100% free and open source, under active development, with excellent support for the Linux platform. I will introduce you to the game engine's editor, scripting language, and I will guide you through the engine's most important concepts (and around some of its most common pitfalls). Even if you've never used a game engine before, at the end of this talk you'll be armed with enough basic knowledge to write your first game.

Date:
2017 October 6 - 15:30
Duration:
50 min
Room:
Room 3187
Conference:
Seattle GNU/Linux Conference 2017
Language:
Track:
Something different
Difficulty:
Easy

Happening at the same time:

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  2. Start Time:
    2017 October 6 15:30

    Room:
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  3. A Brief History of I/O
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  5. Open Source: Worldwide Communities
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    2017 October 6 15:30

    Room:
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  7. What's new in Python 3.6 and some of the factors to consider when upgrading from Python 3.5 or Python 2.7
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    2017 October 6 15:30

    Room:
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